Environment Art

Created in Unreal Engine 4

Created a short Title animation with Unreal Engine Sequencer
Materials relied heavily on Substance Designer + Painter

Created a procedural substance material to generate new roof patterns for background details


Some experiments I did to see how to try and leverage kitbashing. Rendered in Vray

Terrain experiments. I find procedural terrain tools to be a very useful visual design and layout tool

Created for the apocalyptic western shooter Warm Gun
Developed in Unreal Engine 3

Ships Created for Battlestar Galactica Online for PC

Prop kits used to populate various environments

Created all assets and set dressed Environments for a MOBA based on the Universal Monsters property Rendered in Unreal Engine 3


Misc Other work

Some various experiments and 2d work

Thank you for visiting.

To learn more about my work please send me an email. Resume can be provided upon request.

Tad@Tadart.net

Name *
Name