Process and Old work
Some not as pretty examples showing more practical environment work. Designed mostly for lower spec devices.
Environments created for "Robotic Warriors" on IOS. These stages were all finished with textures and lighting but hopefully this showcases some of the process
Created for the apocalyptic western shooter Warm Gun
Rendered in Unreal Engine 3 and Marmoset
Prop kits used to populate various environments
Created all assets and set dressed Environments for a MOBA based on the Universal Monsters property
Some example textures (some unfinished). Hopefully gives an example of some different techniques I use and how I think about texture organization
I try and keep my textures very readable so I can easily raise the texture quality for an entire level as I go.