(Not Really)

(Not Really)

 

About Me

  • Grew up loving art and started doing 3d design work in high school. Creating short animated films and building levels for video games
     
  • Love working in a variety of digital art mediums
     
  • Continued on that path which led to a career in games
     
  • Enjoy Dodgeball, Ultimate Frisbee and film
 
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Preface

Part 1- An overview of some workflow processes that I have leveraged to create quality and performative real-time assets over the years. Shows application for character and environment work.

Part 2- Walkthrough of a personal project that is a little more experimental but conveys aspects of lighting, rendering, visual development. compositing and is a fusion of different digital media.